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AI Insights · Timothy · October 2022

Top 5 Sengoku Games Performance in Australia Q3 2022

A snapshot of the performance of the top 5 Sengoku games on a unified platform in Australia during Q3 2022, highlighting key trends in downloads, revenue, and active users.

Top 5 Sengoku Games Performance in Australia Q3 2022

During the third quarter of 2022, the top 5 Sengoku-themed games experienced varied performance metrics in Australia. Below is a detailed examination of each game's trends in weekly downloads, revenue, and active users.

Ninja Village saw fluctuating weekly revenue, peaking at around $44 in mid-August. Downloads spiked mid-quarter, reaching a high of 15 in the week of August 22.

Sengoku Fubu had a notable increase in weekly revenue, peaking at approximately $622 in late August. Active users showed a slight decline from 101 to 80 over the quarter, while downloads remained minimal with occasional peaks, such as 8 in the week of August 22.

戦国花札合戦 had minimal activity with weekly downloads reaching up to 3 in mid-September. Revenue data was not significant during this period.

EnjoyLearning Old Japan Puzzle recorded 4 downloads in the week of July 25, with no significant revenue or active user data available for this period.

The Samurai Wars had very low activity with downloads peaking at 2 in late September and no significant revenue or active user data.

These insights are provided by Sensor Tower. For more detailed analytics and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022